

These kind of conditions significantly complicate a feature that is meant to be straightforward, not complex. But, if you spill a bucket containing something much more suspicious, such as blood or gasoline, you should be identified as a murderer.

Tripping while carrying a bucket of water should carry a small reputation penalty, and maybe cause students to avoid you when you’re carrying a bucket.Giving the player the ability to throw water anywhere at any point in time meant that any event between two characters could be instantly interrupted by a sudden bucket of water, which screwed with a lot of scripted story events.

Making a character deviate from their routine is a valid strategy, but it should require planning and knowledge of a character’s daily schedule, and it shouldn’t be so “free.” It was too easy to eliminate a character by just splashing some water on them and then eliminating them with no witnesses as they changed into dry clothing. Unfortunately, this mechanic was deeply flawed. For a while, there was a “trip while carrying a bucket of water” mechanic that allowed the player to easily splash water on anyone, anywhere, anytime.
